the
origins of the tetris project emerge in my records some time in
mid-2006. i must have been filing some things on my hard drive, and
wanting to put a bunch of the loose ends in the same folder, because
what i remember is having a lot of loose tracks and trying to find a way
to fit them together. the best commonality i could find in these tracks
is that they all attempted to merge guitar music with electronic music,
so i devised a project that would utilize these tracks by exploring
this theme to it's fullest.
tetris is the idea of combining guitar music with technology. it just sat that way, for years, as a folder on my hard drive, with little progress towards actual completion.
when i set up the bandcamp site in 2010, i uploaded a number of these loose tracks under the album header 'tetris', with a promise to add tracks to it, slowly, until it completes. this was intended to be an eventual official record with an explicit techno flavour, and some tracks were, in fact, added to it. as of january, 2018, the majority of these tracks have been completed and re-released on my fifth or sixth records. so, this project has been dismantled, as it initially existed.
upon initial completion of my second period in may of 2015, i sat down to create a guitar volume. some work was completed on a mix tape of solo parts, but this was ultimately where i left off to go back to complete period 1. before i put it aside, i had decided on a three-volume set: a mix tape and a 2xcd set, with one cd being a tetris volume 1 (converted to an end-of-period compilation) and the other cd being of atmospheric, political and noise sections.
i didn't get back to this until late december, 2017 and sat down to create a tetris volume 1 as i had decided upon in 2015. but, what i started to realize as i was compiling it was that the reason that this connection presented itself amongst the scattered tracks i initially applied it to was that it is a fundamental aspect of my art - nearly every track i've written since 1998 takes the guitar through an exploration in the world of electronic music. i started to think more abstractly about it, this combination of technology with guitars, so that the definition fit across more genres than techno and idm. this wider interpretation of the project's mandate created a larger pool of tracks to choose from, and i eventually settled on two volumes for tetris: one with a faster tempo and more danceable tracks and one with a slower tempo and jazzier or more psychedelic tracks. some tracks that i identified as 'orchestral' were also put aside for future release on a later tetris volume.
the atmospheric disc wasn't initially contemplated of as a tetris release, it was rather meant to make the release an inclusive guitar works, as that is also a major component of my guitar presentation. but, my wider interpretation of the mandate allowed me to see that the tracks i had put aside for this compilation were also an exploration of guitars and technology. so, i created this disc as a tetris volume. a strategic decision was made to not include tracks on the first ambient works, but rather to defer to it as the ambient component of my second period guitar work.
i had also decided in late 2017 that i would create a compilation of guitar-only mixes for the lp sequence to close period 2, to draw special attention to the primary focus of my creations, which is the guitar work. i strongly contemplated releasing only disc 4 in this space of inri069, and leaving the other three for a later release, as a coherent multi-disc part tetris. however, the need to include inri071a in the tetris sequence necessitated releasing these tetris volumes in this space. further, a standalone release of disc 4 would also require a tetris number - it is certainly an integration of technology and guitars.
that makes inri071a tetris 5. i've also decided that inri072, the orchestral works, should be tetris 6.
as a six volume set, this compilation touches upon nearly every track that was written between 1998-2003 and has guitars in it by placing it into one or more of these six slightly overlapping categories. as such, this is a comprehensive introduction to my first two periods, from the perspective off my work as a guitarist.
initially written and recorded between 1997-2003. this compilation idea was developed and expanded upon as an intended full record release between 2006 and 2011. reinterpreted, reconstructed and remixed between 2014-2018. sequenced over december, 2017 and january, 2018. disc released & finalized as lp018 and tetris 1-4 on jan 7, 2018. as always, please use headphones.
this release also includes a printable jewel case insert and will also eventually include a comprehensive package of journal entries from all phases of production (2015, 2017-2018).
tetris is the idea of combining guitar music with technology. it just sat that way, for years, as a folder on my hard drive, with little progress towards actual completion.
when i set up the bandcamp site in 2010, i uploaded a number of these loose tracks under the album header 'tetris', with a promise to add tracks to it, slowly, until it completes. this was intended to be an eventual official record with an explicit techno flavour, and some tracks were, in fact, added to it. as of january, 2018, the majority of these tracks have been completed and re-released on my fifth or sixth records. so, this project has been dismantled, as it initially existed.
upon initial completion of my second period in may of 2015, i sat down to create a guitar volume. some work was completed on a mix tape of solo parts, but this was ultimately where i left off to go back to complete period 1. before i put it aside, i had decided on a three-volume set: a mix tape and a 2xcd set, with one cd being a tetris volume 1 (converted to an end-of-period compilation) and the other cd being of atmospheric, political and noise sections.
i didn't get back to this until late december, 2017 and sat down to create a tetris volume 1 as i had decided upon in 2015. but, what i started to realize as i was compiling it was that the reason that this connection presented itself amongst the scattered tracks i initially applied it to was that it is a fundamental aspect of my art - nearly every track i've written since 1998 takes the guitar through an exploration in the world of electronic music. i started to think more abstractly about it, this combination of technology with guitars, so that the definition fit across more genres than techno and idm. this wider interpretation of the project's mandate created a larger pool of tracks to choose from, and i eventually settled on two volumes for tetris: one with a faster tempo and more danceable tracks and one with a slower tempo and jazzier or more psychedelic tracks. some tracks that i identified as 'orchestral' were also put aside for future release on a later tetris volume.
the atmospheric disc wasn't initially contemplated of as a tetris release, it was rather meant to make the release an inclusive guitar works, as that is also a major component of my guitar presentation. but, my wider interpretation of the mandate allowed me to see that the tracks i had put aside for this compilation were also an exploration of guitars and technology. so, i created this disc as a tetris volume. a strategic decision was made to not include tracks on the first ambient works, but rather to defer to it as the ambient component of my second period guitar work.
i had also decided in late 2017 that i would create a compilation of guitar-only mixes for the lp sequence to close period 2, to draw special attention to the primary focus of my creations, which is the guitar work. i strongly contemplated releasing only disc 4 in this space of inri069, and leaving the other three for a later release, as a coherent multi-disc part tetris. however, the need to include inri071a in the tetris sequence necessitated releasing these tetris volumes in this space. further, a standalone release of disc 4 would also require a tetris number - it is certainly an integration of technology and guitars.
that makes inri071a tetris 5. i've also decided that inri072, the orchestral works, should be tetris 6.
as a six volume set, this compilation touches upon nearly every track that was written between 1998-2003 and has guitars in it by placing it into one or more of these six slightly overlapping categories. as such, this is a comprehensive introduction to my first two periods, from the perspective off my work as a guitarist.
initially written and recorded between 1997-2003. this compilation idea was developed and expanded upon as an intended full record release between 2006 and 2011. reinterpreted, reconstructed and remixed between 2014-2018. sequenced over december, 2017 and january, 2018. disc released & finalized as lp018 and tetris 1-4 on jan 7, 2018. as always, please use headphones.
this release also includes a printable jewel case insert and will also eventually include a comprehensive package of journal entries from all phases of production (2015, 2017-2018).
credits
released April 26, 2003
j - guitars (electric, acoustic, nylon), digital & analog effects processing, ebow, mandolin, bass, bass synth, drum programming, analog & electronic drum kits, drum sampling, drum manipulations, vocals, vocal noises, sampling, orchestral & other sequencing, soundscaping, sound design, synthesizers, electric & grand pianos, electric reed organ, found sounds, octavers, noise generators, cool edit synthesis, granular synthesis, generative synthesis, loops, flute, coughs, digital wave editing, production
sean - harmonica (track 19), ring modulator (track 36)
greg - drum performance sample source (track 21)
the rendered electronic orchestra includes acoustic bass, synth bass, electric bass, brass, french horn, trombone, trumpet, tuba, english horn, saxophone, flute, bamboo flute, oboe, piccolo, clarinet, bassoon, orchestra hit, drum machine, electronic drum kit, agogo, tubular bells, glockenspiel, clavinet, kalimba, piano, melodic toms, hand drums, timpani, orchestral drum set, koto, nylon guitar, distorted & clean electric guitars, guitar effects, guitar noises, synthesizers, synthesizer effects, music box, piano, bells, organ, sitar, violin, viola, cello, contrabass, full string sections and mellotron. it also includes choir.
j - guitars (electric, acoustic, nylon), digital & analog effects processing, ebow, mandolin, bass, bass synth, drum programming, analog & electronic drum kits, drum sampling, drum manipulations, vocals, vocal noises, sampling, orchestral & other sequencing, soundscaping, sound design, synthesizers, electric & grand pianos, electric reed organ, found sounds, octavers, noise generators, cool edit synthesis, granular synthesis, generative synthesis, loops, flute, coughs, digital wave editing, production
sean - harmonica (track 19), ring modulator (track 36)
greg - drum performance sample source (track 21)
the rendered electronic orchestra includes acoustic bass, synth bass, electric bass, brass, french horn, trombone, trumpet, tuba, english horn, saxophone, flute, bamboo flute, oboe, piccolo, clarinet, bassoon, orchestra hit, drum machine, electronic drum kit, agogo, tubular bells, glockenspiel, clavinet, kalimba, piano, melodic toms, hand drums, timpani, orchestral drum set, koto, nylon guitar, distorted & clean electric guitars, guitar effects, guitar noises, synthesizers, synthesizer effects, music box, piano, bells, organ, sitar, violin, viola, cello, contrabass, full string sections and mellotron. it also includes choir.